Defense HTK
This page is called 'Defense HTK' where HTK stands for 'Hits To Kill'. The table will show how many hits a certain defense needs to score to kill a certain level of a certain troop. Please contribute as much as possible. To calculate, just find the defense's Damage Per Shot (not per second) and troop's HP (health) on their respective pages and apply the formula below.
Formula to determine HTK: HTK = (Troop HP) / (defense damage per shot), rounded up. Inferno Tower The Inferno Tower is a special case, as its damage increases the longer it attacks a single target. For the purposes of this table, it is assumed that the Inferno Tower attacks the unit in question continuously until the unit dies. The Inferno Tower's damage per shot is currently calculated as follows: (damage per attack) = (initial DPS) * (attack speed) * 1.1 ^ (number of shots fired - 1) For example: Level 2 after 3 seconds = 30*0.128*1.1^((3/0.128)-1) = approximately 32.59 This formula seems to closely correlate to the initial, 2-second and 5-second DPS numbers reported. However, if it is later determined that the damage ramp-up follows a different formula, these numbers will be updated. Note: Empty boxes = (equals) Not Applicable Normal TroopsHeroesWall Breakers vs. WallsWall Breakers required to break through Walls
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